AI Insights · Timothy · January 2022
Top 5 Waifu Games on Android in Spain, Q4 2021
Discover the performance trends of the top 5 Waifu games on Android in Spain during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top Waifu games on the Android platform in Spain. Here’s a detailed look at the weekly downloads, revenue, and active users for the top 5 games in this category.
Waifu - Stripping Clothes, released by FALCON GLOBAL LTD, had a notable start despite its late release in December. Weekly downloads started strong at around 13.7K in the week of December 20 but dropped to approximately 8K by the end of December. The game also saw a decrease in weekly active users from 12.4K to 10.2K over the same period.
Honkai Impact 3rd, published by COGNOSPHERE PTE. LTD., experienced fluctuating weekly revenue, peaking at around $11.2K in late October and $10K in the final week of December. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching approximately 1.2K. Weekly active users showed minor fluctuations, maintaining an average of around 9.5K to 10.5K.
Revived Witch by Yostar Limited had a decline in both weekly downloads and revenue throughout the quarter. Downloads dropped from around 3.9K in mid-November to just under 300 by the end of December. Revenue saw a similar trend, starting at approximately $3.9K and falling to around $650. Active users also decreased from 2.8K to 1.3K in the same timeframe.
KonoSuba: Fantastic Days from Sesisoft showed varied performance in revenue, peaking at around $5.1K in early November but dropping to approximately $1.3K by the end of December. Downloads saw a steady decline from 1.9K at the start of the quarter to around 660 by the end. Active users also followed a downward trend, decreasing from 6.3K to 2.6K over the three months.
Lastly, Azur Lane, another title by Yostar Limited, had significant peaks in weekly revenue, particularly in late November and late December, reaching approximately $7.3K and $9.7K, respectively. Weekly downloads were inconsistent but saw a notable rise to around 1.2K in the final week of December. Active users increased from around 4K in late September to about 5.6K by the end of December.
For more detailed insights on these apps and other mobile trends, visit Sensor Tower.